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New site finished!

Posted on January 12, 2014 at 5:45 AM Comments comments (1)

http://tiki-craft.com


After two months of development, after one complete restart and countless hours of developing and designing - the new site is here!


However, despite previous announcements saying otherwise, the forums will have to be shut off after a week or so because Webs doesn't allow "read only" forums. They'll only be accessible to staff - though because we'll have access we'll be able to provide archived topics for you when requested.


The new site comes with a brand new forums, a brand new store, and will come with a brand new ban tracker system sometime in the near future.


Until January 31st a 25% off sale will be held, where everything in the store has a 25% discount.


This will be the second last news post on this site - in a week I'll make one announcing the closing of these forums. In the mean time, most pages have been removed.


All information is on the new site's news feed and forums! :D

Get a Christmas gift at /gift!

Posted on December 24, 2013 at 4:15 PM Comments comments (20)

From tomorrow, and over the next three days, you can ask a staff member to unlock one of the chests at /gift for you‏. Gifts are worth between around $5000 and $1000000 - and strictly one each! :P



 

Update on the new site

Posted on December 22, 2013 at 6:10 AM Comments comments (14)

As you're probably aware, the new website hasn't been announced yet. We ran into a few problems when it was nearly ready - the domain name wouldn't transfer and that caused problems with the IP for a bit, then our forums were shut off due to apparent bandwidth issues.


If everything goes well the website will be up by the end of the year, but it may take even longer and might run into February if we encounter more problems. The Christmas sale that we were going to have will be replaced with an "After Christmas" sale - where everything will be 25% off, however it will last for a bit longer.


Merry Christmas!

New website nearly ready

Posted on December 7, 2013 at 1:00 PM Comments comments (20)

 

After about a year of using Webs, we’ve decided it was finally time to retire from that site and move on to a slicker, smoother, more advanced service, which will be finished in the next week or so.

 

So what’s new?

 

We’ve refreshed all content including screenshots, server details and more. We’ve also introduced new forums, a new ban tracker system and a new store.

 

The new store is automatic and processes your payments in a few minutes after purchase, meaning you don’t have to wait for me to manually promote you.

 

The new forums will provide a quicker and easier way to discuss topics with your Tiki-friends. Hosted with phpbb3, they are a wonderful way to interact with the community – and they look much better too!

 

The new ban tracker will make it easier to dispute bans, as you can simply view the list of bans and the reasons for each, and then quickly and efficiently dispute them. The disputes will work differently too; staff (except the staff member who banned the player) will vote on whether they think the player should stay banned or should be unbanned. If the dispute is unsuccessful, under certain circumstances the player can dispute their ban again two months later.

 

In the next month or two, loads of new stuff will be coming to the server too – including a creative plotworld, a new hub spawn, a revamped main world spawn, more minigames, improved PvP arenas, a new trial and more!


Once it's done, on this website you won't be able to make forum posts or comments on blogs/people's profiles but the website will still be up as an archive. Another topic will be made the day before this website is frozen and the new website will become the official one.

 

Ask if you have any questions. Have fun!


Trial-Mod applications open

Posted on November 21, 2013 at 12:50 PM Comments comments (18)

Please read this if you haven't done so already.


Trial-Moderator applications are open. More information on the link above.


Apply here: http://tiki-craft.webs.com/apply-for-trial-mod

New IP, other updates, and generally a whole lot of good stuff!

Posted on November 9, 2013 at 5:10 PM Comments comments (11)

Today I set up a new server IP! Please use mc.tiki-craft.com as it will be more supported and reliable. The old IP still works, and probably won't be shut off for the time being, but it is recommended to switch to the new IP. As some of you may have guessed, this means that we own the tiki-craft.com domain. This will bring a brand new website that will be announced in the next few months. I've also been developing a new webstore with automatic payments! This will be available shortly, and there will be a Christmas sale to go along with it.


The new spawn will be finished shortly. I have to set command aliases, set WG flags around spawn to prevent certain players from going into certain bits, work on per-world permissions, and built the spawn for the plotworld and the new spawn for the main world, and a few other things to do before it can open.


We've also migrated from CraftBukkit to Spigot, which brings a whole lot of awesome stuff:

 

 

  • TPS increases
  • Optimized growth, decay and chunk ticking
  • Auto stack merging for items and experience orbs
  • Chunk garbage collector to prevent chunk leaks
  • Configurable messages for whitelist, unknown command and no permission
  • Disabling of random light updates
  • Optimized and efficient anti x-ray (Orebfuscator)
  • Netty networking engine
  • Smart crash and server hang detection / prevention
  • Entity activation and tracking ranges to ensure client-side and server-side resources are only used when needed
  • Prevents CPU load caused by maps in item frames
  • Automatic restarts upon a server crash, and TPS commands
  • Automatically stays up-to-date with the latest CraftBukkit changes
  • Ability to disable TAB command complete
  • Customization over what the console logs
  • Fine control over growth rates, chunks, and ticks
  • Proxy prevention
  • Optimized tick loop
  • Memory-reducing nibble arrays
  • More accurate benchmark timings reports

 

 

I will update the server once a stable Spigot build is released.

Next moderator elections - how will they work?

Posted on November 7, 2013 at 12:20 PM Comments comments (14)

Well, they won't be elections at all. We're transitioning to a new, more traditional way to choose new staff, making it easier for you to apply and quicker for a new staff member to be chosen when required.


In December, you will be able to apply for a staff position - there will be a link to the application page on the site homepage. However, the difference is that the applications won't close. In fact, anyone will be able to apply whenever they like. When we feel we need a new staff member, I will look through the applications and will email any players who I feel have made a strong application and seem to be fitting as a staff member, asking if they are still interested. Lots of things will be taken account on this (more will be explained on the application form).


If the player(s) do still want(s) to be a staff member, they will be selected to be a Trial-Mod, and will have access to most of the Moderator commands. They will be a Trial-Mod for a certain amount of time (maybe a week, maybe two, maybe more), then a decision will be made on whether to promote them to a full staff position or not. Note that the rate at which moderators will be elected will stay roughly the same, so around four/five new Moderators will be elected per year.

Announcing the new admin

Posted on November 1, 2013 at 3:35 AM Comments comments (11)

Congratulations to GraviPy, the new admin!


The votes were very close - there was only one vote in it up to the final day. Moderator elections will probably be in January.

What happens when there's a corrupted chunk?

Posted on October 16, 2013 at 11:25 AM Comments comments (2)

Yes, the age old problem back again - the server was down for most of today and some of yesterday (back up now) to fix some corrupted chunks. But how do they occur, and what do we do to fix them?


Firstly, lots of large maps have corrupt chunks. We usually have about five at a time. They're pretty harmless if left alone, but if someone happens to load them (be in them) that's where the issue starts. This type of corruption is region corruption and either makes chunks so laggy that the game is unplayable, or they don't load and crash the server when they attempt to load (most common).


For all the 4 or 5 chunk problems we've had, I've used a program called Minecraft Region Fixer to fix the corrupted chunks (I highly recommend it to anyone with chunk corruption issues - it works on SP and MP maps). You scan any Minecraft world for anything wrong with them, then have the option to delete/replace corrupted and wrongly located chunks, as well as removing entities.


When we first had chunk problems, it took 3-4 painstaking days to fix them. However, incremental downloads and uploads are now used, which sheds so much off the time it takes to fix the chunks. Instead of taking around 12 hours to upload the world, it now takes 1-2 minutes as I am only uploading to handful of chunks that were corrupted, rather than the full 1.15 million+ chunks that were being uploaded before. So, at the moment, it takes an hour to incrementally download the world, 5 hours to scan/fix the chunks, and 1-2 minutes to upload the world. We're looking into ways of making this even faster, and we've recently found a way that will make total server downtime for corrupted chunks only around an hour or so.


Therefore, corrupt chunks won't be as big of a problem as they were before, as the total downtime has gone from around 60 hours to just 1 hour! So, hopefully, this problem won't affect you guys as much in the furure. :)

Admin Elections - vote now!

Posted on October 9, 2013 at 5:55 PM Comments comments (16)

Voting for the admin elections is now open: http://tiki-craft.webs.com/admin-elections


The two candidates are CoolScrawl and GraviPy. More information in the above link.


Before the end of the year, there will be another admin election (open to all current moderators (providing they satisfy certain requirements)), and then early next year there will be another moderator election (these dates aren't confirmed).


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